Monday, November 5, 2018

References

References

Bevilacqua, F. (2018, October 29th). https://gamedevelopment.tutsplus.com/. Retrieved from Finite-State Machines: Theory and Implementation: https://gamedevelopment.tutsplus.com/tutorials/finite-state-machines-theory-and-implementation--gamedev-11867
D, S. (2018, Novermber 5th). Teaching An AI To Play A Simple Game Using Q-Learning. Retrieved from Practical Artificial Intelligence: https://www.practicalai.io/teaching-ai-play-simple-game-using-q-learning/#
Gallear, W. (2018, October 08). A.I Techniques. Retrieved from A.I And Games: https://prezi.com/view/GsEiZBJDMchJZzfCNaHx/
Gallear, W. (2018, October 29th). Decision Making Concepts. Retrieved from A.I And Games: https://prezi.com/view/GsEiZBJDMchJZzfCNaHx/
Lent, T. (2018, October 1st). New Ways Artificial Intelligence Can Improve Player Experience in Games. Retrieved from https://www.linkedin.com/pulse/new-ways-artificial-intelligence-can-improve-player-experience-lent: https://www.linkedin.com/pulse/new-ways-artificial-intelligence-can-improve-player-experience-lent
Moss, R. (2018, October 8th). 7 examples of game AI that every developer should study. Retrieved from https://www.gamasutra.com/view/news/269634/7_examples_of_game_AI_that_every_developer_should_study.php: https://www.gamasutra.com/
Reynolds, C. (2018, October 08). Boids. Retrieved from Background and Update: https://www.red3d.com/cwr/boids/
Russell, B. (2018, October 1st). Fortnite System Requirements: Can My PC Run Fortnite? Retrieved from Game Revolution: https://www.gamerevolution.com/guides/398037-fortnite-system-requirements-can-my-pc-run-fortnite
Techopedia. (2018, November 5th). Artificial Neural Network (ANN). Retrieved from https://www.techopedia.com/definition/5967/artificial-neural-network-ann: https://www.techopedia.com/definition/5967/artificial-neural-network-ann
Techopedia. (2018, October 29th). https://www.techopedia.com/definition/1809/fuzzy-logic. Retrieved from Fuzzy Logic: https://www.techopedia.com/definition/1809/fuzzy-logic
Watkins, C. (1989). Learning from Delayed Rewards. Cambridge: University of Cambridge.


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