Monday, October 29, 2018

Tactics & Strategy:

Tactics & Strategy:



The difference between strategy and tactics is often described as the following; Strategy is Long-Term, Tactic are Short-Term. In terms of Artificial Intelligence, AI Tactics and AI Strategies are a set of Algorithms and Decisions set to the games AI that allows them to make basic decisions. AI Techniques such as AI Tactics and Strategy is important as it drastically improves the player experience a lot and will make the player think themselves as to how to deal with the situation.

AI Strategy:


AI Strategy is an AI Technique used in a lot of Strategy-based games, such as Real-Time Tactics, First-Person/Third-Person and Roleplay, as it uses an Algorithm rule put in place on a set of characters in that scene. For example, in First-Person Shooters like Call of Duty or Battlefield there could be a group of AI enemies tasked to kill the Player Character and will achieve this as an Enemy Unit. Each AI Enemy would have its own role to play and have their own decisions to make. They’ll make use of their own algorithm that affects the way they move around the environment. Overall, Enemy AI will have their decisions made by a group strategy, which can mean that they can team up together to overwhelm the player and eliminate them.

AI Tactics:


AI Tactics is an AI Technique that is linked to AI Strategy; For example, Enemy AI in a group will work together and follow a unique set of commands thanks to its algorithm’s tactics, with each Enemy AI given a job that’ll suit the AI’s role. This means, the “Leader” of the AI will sit back and give commands to the others, the “Heavy” will take the lead and gun down the Player, the “Medic” will go around and heal its allies, and finally the other “Soldiers” will act as support, protect the leader and shoot the Player. By using Algorithms, each AI will work on its own Decision Tree and own State Machine, meaning that they’ll think for themselves based on the decisions they make, which’ll make an impact on the other AIs in the group. This overall behaviour and AI duties will rely on what the unit is doing as a whole, if the unit is programmed to attack the player character then all AI members will do so.

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