Tactics & Strategy:
The
difference between strategy and tactics is often described as the following;
Strategy is Long-Term, Tactic are Short-Term. In terms of Artificial
Intelligence, AI Tactics and AI Strategies are a set of Algorithms and Decisions
set to the games AI that allows them to make basic decisions. AI Techniques
such as AI Tactics and Strategy is important as it drastically improves the
player experience a lot and will make the player think themselves as to how to
deal with the situation.
AI Strategy:
AI
Strategy is an AI Technique used in a lot of Strategy-based games, such as
Real-Time Tactics, First-Person/Third-Person and Roleplay, as it uses an Algorithm
rule put in place on a set of characters in that scene. For example, in
First-Person Shooters like Call of Duty or Battlefield there could be a group
of AI enemies tasked to kill the Player Character and will achieve this as an
Enemy Unit. Each AI Enemy would have its own role to play and have their own
decisions to make. They’ll
make use of their own algorithm that affects the way they move around the
environment. Overall, Enemy AI will have their decisions made by a group
strategy, which can mean that they can team up together to overwhelm the player
and eliminate them.
AI Tactics:
AI
Tactics is an AI Technique that is linked to AI Strategy; For example, Enemy AI
in a group will work together and follow a unique set of commands thanks to its
algorithm’s tactics, with each Enemy AI given a job that’ll suit the AI’s role.
This means, the “Leader” of the AI will sit back and give commands to the others,
the “Heavy” will take the lead and gun down the Player, the “Medic” will go
around and heal its allies, and finally the other “Soldiers” will act as
support, protect the leader and shoot the Player. By using Algorithms, each AI
will work on its own Decision Tree and own State Machine, meaning that they’ll
think for themselves based on the decisions they make, which’ll make an impact
on the other AIs in the group. This
overall behaviour and AI duties will rely on what the unit is doing as a whole,
if the unit is programmed to attack the player character then all AI members
will do so.
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